openPR Logo
Press release

Family Entertainment Centers Market is expected to register exponential growth

04-01-2024 02:34 PM CET | IT, New Media & Software

Press release from: Market Data Forecast

Family Entertainment Centers Market is expected to register

According to the latest research report published by Market Data Forecast, the global family entertainment centers market is projected to grow at a CAGR of 10.2% from 2024 to 2029, and the global market size is expected to be worth USD 56.24 billion by 2029 from USD 34.60 billion in 2024.

Family entertainment centers serve the needs of single people, groups of friends, and families seeking indoor activities and entertainment. These options include laser tag, mini-golf, trampoline parks, arcade games, bowling alleys, and more. Additionally, the popularity of convenient locations for family friendly activities in urban areas is growing, as are consumer preferences.

Global Global Family Entertainment Centers Market Report Scope:

• Market Size (2029): USD 56.24 Billion
• Market Size (2023): USD 34.60 Billion
• CAGR (2024 to 2029): 10.2%
• Base Year: 2023
• Forecast Period: 2024 to 2029
• Segments Analysed: Demographics, Facility Size, Revenue Source, Application, Type and Region
• Geographies Covered: North America, Europe, APAC, Latin America, and Middle East & Africa
• Key Market Players Profiled: Dave & Buster's, CEC Entertainment, Inc., Cinergy Entertainment, KidZania, Scene 75 Entertainment Centers, The Walt Disney Company, Lucky Strike Entertainment, FunCity, Smaaash Entertainment Pvt. Ltd., LegoLand Discovery Centre, and others.

Market Drivers:

The expansion of the family and indoor entertainment centers market is expected to be aided in the upcoming years by the increasing disposable income and willingness to spend of individuals worldwide. People who have more money to spend are more inclined to take their friends and families to family entertainment centers.
Furthermore, family and indoor entertainment centers are becoming more and more well-liked worldwide since they offer a plethora of inventive and unusual entertainment experiences to those who are constantly searching for them. The potential for market expansion is being enhanced by VR gaming and interactive experiences in a secure setting. High expenditures made by businesses running entertainment centers to implement cutting-edge new technologies will also open up new prospects.
In addition, collaborating with well-known franchises may be a well-liked tactic employed by market participants to increase their market share. The market for family and indoor entertainment centers is predicted to develop as a result of rapid digitization since it will make it much simpler for consumers to purchase tickets for amusement centre visits.

Market Restraints:

The family entertainment centers market is more competitive in recent years due to the increase in the number of visitors to these establishments. As more and more entertainment venues come up throughout the globe, competition is fierce because customers prefer less expensive options, which damages some businesses bottom lines.
Furthermore, to guarantee the security of all patrons from young children to senior citizens entertainment centers must adhere to all applicable regulations and safety standards. Inadequate safety measures may lead to accidents and harm the establishment's reputation, ultimately impeding broader market expansion.
Furthermore, few new companies were able to invest in these entertainment centers due to the hefty initial investment costs. In addition, because it's hard to provide fresh, modern entertainment options, firms miss out on many business by trying to keep up with the ever-evolving demands of their clientele. Moreover, the market's expansion has been constrained by the high cost of establishment and the incapacity to offer audiences new and improved games and entertainment options.

Browse full details of the report @ https://www.marketdataforecast.com/market-reports/family-entertainment-centers-market

Key Insights from The Report:

• Based on Demographics, the children between 9 and 12 years segment led the market and accounted for a large share of the global market in 2023.
• Based on Facility Size, the 5,000 sq. ft segment captured the largest share of the global market in 2023.
• Based on Revenue Source, Entry Fees & Ticket Sales is anticipated to dominate the market during the forecast period in 2023.
• Based on Application, the Physical Play Activities segment is expected to lead the market in the forecast period in 2023.
• Based on Type, the Children's Entertainment Centers (CECs) segment is estimated to dominate the global cloud-based contact center market.
• Asia-Pacific dominated the global application programming interface management (API) market in 2023. Europe accounted for the second-highest share of the global market in 2023, and the North American region is estimated to grow over the forecast period.

SEGMENTATION INCLUDED IN THIS REPORT:

By Demographics:
• Families with Children (0-8)
• Families with Children (9-12)
• Teenagers (13-19)
• Young Adults (20-25)
• Adults (Ages 25+)

By Facility Size:
• 5,000 sq. ft.
• 5,001 to 10,000 sq. ft.
• 10,001 to 20,000 sq. ft.
• 20,001 to 40,000 sq. ft.
• 1 to 10 acres
• 11 to 30 acres
• over 30 acres

By Revenue Source:
• Entry Fees & Ticket Sales
• Food & Beverages
• Merchandising
• Advertisement
• Others

By Application:
• Arcade Studios
• AR and VR Gaming Zones
• Physical Play Activities
• Skill/Competition Games
• Others

By Type:
• Children's Entertainment Centers (CECs)
• Children's Edutainment Centers (CEDCs)
• Adult Entertainment Centers (AECs)
• Location-based VR Entertainment Centers (LBECs)

By Region:
• North America
• Europe
• Asia Pacific
• Latin America
• Middle East and Africa

TABLE OF CONTENTS:

1. Introduction
1.1 Market Definition
1.2 Scope of the report
1.3 Study Assumptions
1.4 Base Currency, Base Year and Forecast Periods

2. Research Methodology
2.1 Analysis Design
2.2 Research Phases
2.2.1 Secondary Research
2.2.2 Primary Research
2.2.3 Data Modelling
2.2.4 Expert Validation
2.3 Study Timeline

3. Report Overview
3.1 Executive Summary
3.2 Key Inferences

4. Market Dynamics
4.1 Impact Analysis
4.1.1 Drivers
4.1.2 Restraints
4.1.3 Opportunities
4.2 Regulatory Environment
4.3 Technology Timeline & Recent Trends

5. Competitor Benchmarking Analysis
5.1 Key Player Benchmarking
5.1.1 Market Share Analysis
5.1.2 Products/Service
5.1.3 Regional Presence
5.2 Mergers & Acquistion Landscape
5.3 Joint Ventures & Collaborations

6. Market Segmentation
6.1 Family Entertainment Centers Market, By Demographics
6.1.1 Families with Children (0-8 years)
6.1.2 Families with Children (9-12 years)
6.1.3 Teenagers (13-19 years)
6.1.4 Young Adults (20-25 years)
6.1.5 Adults (25 years and above)
6.1.6 Market Size Estimations & Forecasts (2024 to 2029)
6.1.7 Y-o-Y Growth Rate Analysis
6.1.8 Market Attractiveness Index
6.2 Family Entertainment Centers Market, By Facility Size
6.2.1 5,000 Sq.ft
6.2.2 5,001 to 10,000 Sq.ft
6.2.3 10,001 to 20,000 Sq.ft
6.2.4 20,001 to 40,000 Sq.ft
6.2.5 1 to 10 Acres
6.2.6 11 to 30 Acres
6.2.7 Above 30 Acres
6.2.8 Market Size Estimations & Forecasts (2024 to 2029)
6.2.9 Y-o-Y Growth Rate Analysis
6.2.10 Market Attractiveness Index
6.3 Family Entertainment Centers Market, By Revenue Source
6.3.1 Entry Fees & Ticket Sales
6.3.2 Food & Beverages
6.3.3 Merchandising
6.3.4 Advertisement
6.3.5 Market Size Estimations & Forecasts (2024 to 2029)
6.3.6 Y-o-Y Growth Rate Analysis
6.3.7 Market Attractiveness Index
6.4 Family Entertainment Centers Market, By Application
6.4.1 Arcade Studios
6.4.2 AR and VR Gaming Zones
6.4.3 Physical Play Activities
6.4.4 Skill/Competition Games
6.4.5 Market Size Estimations & Forecasts (2024 to 2029)
6.4.6 Y-o-Y Growth Rate Analysis
6.4.7 Market Attractiveness Index
6.5 Family Entertainment Centers Market, By Type
6.5.1 Children's Entertainment Centers (CEC)
6.5.2 Children's Edutainment Centers (CEDC)
6.5.3 Adult's Entertainment Centers (AEC)
6.5.4 Location-based VR Entertainment Centers (LBEC)
6.5.5 Market Size Estimations & Forecasts (2024 to 2029)
6.5.6 Y-o-Y Growth Rate Analysis
6.5.7 Market Attractiveness Index

7. Geographical Landscape
7.1 Global Family Entertainment Centers Market,
7.2.1 By Country
7.2.1.1 USA
7.2.1.2 Canada
7.2.2 By Demographics
7.2.3 By Facility Size
7.2.4 By Revenue Source
7.2.5 By Application
7.2.6 By Type
7.3 Europe
7.3.1 By Country
7.3.1.1 UK
7.3.1.2 France
7.3.1.3 Germany
7.3.1.4 Spain
7.3.1.5 Italy
7.3.1.6 Rest of Europe
7.3.2 By Demographics
7.3.3 By Facility Size
7.3.4 By Revenue Source
7.3.5 By Application
7.3.6 By Type
7.4 Asia Pacific
7.4.1 By Country
7.4.1.1 China
7.4.1.2 India
7.4.1.3 Japan
7.4.1.4 South Korea
7.4.1.5 South East Asia
7.4.1.6 Australia & NZ
7.4.1.7 Rest of Asia-Pacific
7.4.2 By Demographics
7.4.3 By Facility Size
7.4.4 By Revenue Source
7.4.5 By Application
7.4.6 By Type
7.5 Latin America
7.5.1 By Country
7.5.1.1 Brazil
7.5.1.2 Argentina
7.5.1.3 Mexico
7.5.1.4 Rest of Latin America
7.5.2 By Demographics
7.5.3 By Facility Size
7.5.4 By Revenue Source
7.5.5 By Application
7.5.6 By Type
7.6 Middle East and Africa
7.6.1 By Country
7.6.1.1 Middle East
7.6.1.2 Africa
7.6.2 By Demographics
7.6.3 By Facility Size
7.6.4 By Revenue Source
7.6.5 By Application
7.6.6 By Type

8. Key Player Analysis
8.1 Dave & Buster's
8.1.1 Business Description
8.1.2 Products/Service
8.1.3 Financials
8.1.4 SWOT Analysis
8.1.5 Recent Developments
8.1.6 Analyst Overview
8.2 CEC Entertainment, Inc.
8.3 Cinergy Entertainment
8.4 KidZania
8.5 Scene 75 Entertainment Centers
8.6 The Walt Disney Company
8.7 Lucky Strike Entertainment
8.8 FunCity
8.9 Smaaash Entertainment Pvt. Ltd
8.10 LegoLand Discovery Centre

9. Market Outlook & Investment Opportunities

10. Appendix
List of Tables
List of Figures

ABOUT US:
Market Data Forecast is a firm working in the areas of market research, business intelligence and consulting. We have rich experience in research and consulting for various business domains to cater to the needs of both individual and corporate clients.

MarketDataForecast
www.marketdataforecast.com
Phone: +1-888-702-9626
Email: sales@marketdataforecast.com
3rd Floor, Trendz Park Building, Jain Rock Garden Rd, Vittal Rao Nagar, Madhapur, Hyderabad, Telangana, India.

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Family Entertainment Centers Market is expected to register exponential growth here

News-ID: 3447854 • Views:

More Releases from Market Data Forecast

Latin America Marketing Automation Software Market Size, Share, Growth Report 2024-2029
Latin America Marketing Automation Software Market Size, Share, Growth Report 20 …
According to the latest research report published by Market Data Forecast, the marketing automation software market in Latin America is estimated to be worth USD 1.18 billion by 2029 from USD 0.61 billion in 2024, growing at a CAGR of 14.08% from 2024 to 2029. Marketing automation is found to show great influence, driving its adoption across various end-user verticals. The marketing automation software simplifies the existing tasks and workflows efficiently
Europe Cybersecurity Market Sees Explosive Growth Globally
Europe Cybersecurity Market Sees Explosive Growth Globally
According to the latest research report published by Market Data Forecast, the size of the European cybersecurity market is expected to be valued at USD 72.47 billion in 2024 and USD 110.79 billion by 2029, growing at a CAGR of 8.86% from 2024 to 2029. Cybersecurity is the practice of guarding against digital attacks on systems, networks, and programs. These cyber-attacks are typically intended to gain access to, change, or destroy
MEA Marketing Automation Software Market Share, Industry Analysis & Forecast Report 2024-2029.
MEA Marketing Automation Software Market Share, Industry Analysis & Forecast Rep …
According to the latest research report published by Market Data Forecast, the marketing automation software market size in the Middle East and Africa (MEA) is anticipated to be worth USD 0.65 billion by 2029 from USD 0.38 billion in 2024, growing at a CAGR of 11.31% from 2024 to 2029. This industry in Middle Eastern countries is different from that of American, European and Asian in multiple aspects. It requires an
Generative Design Market is growing at a brisk pace
Generative Design Market is growing at a brisk pace
According to the latest research report published by Market Data Forecast, the global generative design market is predicted to reach USD 290 million in 2024 and USD 730 million by 2029, growing at a CAGR of 20.4% during the forecast period. Generative design envisions developing evolutionary approaches based on technologies like artificial intelligence (AI) and cloud computing. Key players in the generative design market support key improvements to artificial intelligence software

All 5 Releases


More Releases for Entertainment

Children Entertainment Centers Market Rewriting It’s Growth Cycle | FunCity, C …
Latest Market Research on “Children Entertainment Centers Market” is now released to provide hidden gems performance analysis in recent years and years to come. The study explains a detailed overview of market dynamics, segmentation, product portfolio, business plans, and the latest development in the industry. Staying on top of market trends & drivers is always remain crucial for decision-makers and marketers to hold emerging opportunity. Get the inside scoop with Sample
Family/Indoor Entertainment Centers Market Growth by 2025| Dave & Buster's, CEC …
Family/indoor entertainment centers (FEC) are miniature indoor/outdoor amusement parks marketed toward families with small children to teenagers, and often are entirely indoors or associated with a larger operation such as a theme park. It offers a wide variety of entertainment activities for all age groups. FEC's usually cater to sub-regional markets of larger metropolitan areas and are generally small compared to full-scale amusement parks, with fewer attractions, a lower per-person
Family Entertainment Centers Market Seeking Excellent Growth | CEC Entertainment …
A latest survey on Global Family Entertainment Centers Market is conducted to provide hidden gems performance analysis. The study is a perfect mix of qualitative and quantitative information covering market size breakdown of revenue and volume (if applicable) by important segments. The report bridges the historical data from 2013 to 2018 and forecasted till 2025*. Some are the key & emerging players that are part of coverage and have being
Family/Indoor Entertainment Centers Market Forecast 2027 & Top Trends | CEC Ente …
Family/indoor entertainment centers are the places designed for individuals of the different age group to spend their leisure time. Due to the availability of a large number of gaming options for entertainment, the family entertainment centers are observing high crowd and therefore driving the market. CEC Entertainment, Inc., Cinergy Entertainment, Dave & Buster's, Kidzania, Lucky Strike Entertainment, Nickelodeon Universe, SMAAASH, Scene75 Entertainment Centers, Timezone, and The Walt Disney Company among others.
Family Entertainment Center is Booming Worldwide | CEC Entertainment, Cinergy En …
Advance Market Analytics released the research report of Global Family Entertainment Center Market, offers a detailed overview of the factors influencing the global business scope. Global Family Entertainment Center Market research report shows the latest market insights with upcoming trends and breakdown of the products and services.The report provides key statistics on the market status, size, share, growth factors of the Global Family Entertainment Center. This Report covers the emerging
Family Entertainment Centers Market to 2025 with Key Players Analysis Dave & Bus …
The global Family Entertainment Centers Market accounted for $18.91 billion in 2017 and is expected to garner $40.81 billion by 2025, registering a CAGR of 10.2% during the period from 2018 to 2025. For Purchase Inquiry: https://www.alliedmarketresearch.com/purchase-enquiry/5142 Increase in disposable income, availability of diversified gaming & entertainment options, the rise in preference for indoor entertainment, and favorable youth demographics are expected to propel the growth of the global family/indoor entertainment centers market Rise