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Augmented Reality and Virtual Reality in Education Market Size to Boost USD 39.46 Billion By 2033 | CAGR 26.7% - Published by Emergen Research

10-04-2024 07:37 AM CET | Health & Medicine

Press release from: Emergen Research

Augmented Reality and Virtual Reality in Education Market

Augmented Reality and Virtual Reality in Education Market

The global Augmented Reality (AR) and Virtual Reality (VR) in education market size was USD 3.70 Billion in 2023 and is expected to reach a market valuation of USD 4.69 billion by the end of 2024 registering a CAGR of 26.7% during the forecast period.Augmented Reality (AR) and Virtual Reality (VR) are reality technologies that are designed to enhance or replace a real-life environment with a simulated one with digital elements. AR augments the surroundings by adding or overlaying digital content onto real-life environments and objects, with some of the popular VR headsets being Oculus Rift or Google Cardboard.

The augmented reality (AR) and virtual reality (VR) in education market is rapidly expanding, driven by the increasing integration of immersive technologies into learning environments. AR and VR are transforming traditional educational methods by creating interactive and engaging experiences for students. AR overlays digital information on the physical world, allowing students to view and interact with 3D models, while VR creates fully immersive virtual environments that simulate real-world scenarios. These technologies are being adopted across a wide range of educational sectors, from K-12 schools and universities to vocational training and professional development programs, offering innovative ways to enhance learning outcomes.

 Request Free Sample Copy (To Understand the Complete Structure of this Report [Summary + TOC]) @ https://www.emergenresearch.com/request-sample/2946

Drivers of Growth

Several key factors are driving the growth of AR and VR in the education market. One of the primary drivers is the increasing demand for experiential learning. Unlike traditional learning methods, AR and VR allow students to engage with complex concepts through hands-on, interactive experiences. For example, students studying anatomy can use AR to visualize and explore the human body in 3D, or VR to perform simulated surgeries, providing a deeper understanding of the subject matter.

The rapid advancements in technology are also contributing to market growth. As AR and VR hardware become more affordable and accessible, educational institutions are investing in these tools to enhance learning experiences. The rise of mobile devices, combined with improvements in wireless connectivity, makes AR and VR solutions more portable and scalable, enabling students to access immersive learning experiences from anywhere.

 Restraints Impacting Market Growth

Despite the promising growth of AR and VR in education, several challenges may hinder market expansion. One of the primary restraints is the high cost associated with implementing these technologies. While AR and VR hardware is becoming more affordable, the initial investment in equipment, software, and training can still be significant, particularly for smaller educational institutions with limited budgets.

Another challenge is the lack of digital infrastructure in certain regions, especially in developing countries. Many educational institutions in these areas lack the necessary bandwidth and technical resources to support AR and VR solutions, limiting their ability to adopt these technologies. Additionally, the success of AR and VR in education depends on skilled educators who can effectively integrate these tools into their teaching practices. The need for training and professional development in this area can slow down the adoption process.

 Emergen Research is Offering Limited Time Discount (Grab a Copy at Discounted Price Now) @ https://www.emergenresearch.com/request-discount/2946

Growth Factors

Despite these challenges, several factors are expected to contribute to the long-term growth of AR and VR in education. The growing emphasis on STEM (science, technology, engineering, and mathematics) education is a major factor driving adoption. AR and VR provide students with hands-on experiences in subjects like biology, chemistry, physics, and engineering, allowing them to visualize concepts and conduct experiments in a risk-free virtual environment.

 The report also discusses the key players involved in the market such as:

NVIDIA Corporation, Intel Corporation, Samsung Electronics Co Ltd., Amazon Web Services, Inc., Microsoft Corporation, IBM Corporation, Cisco Systems, Inc., Fortinet, Inc., Palo Alto Networks, Inc., Symantec Corporation, Check Point Software Technologies Ltd., FireEye, Inc., Vectra AI, Inc., CrowdStrike Holdings, Inc., McAfee LLC, Darktrace Ltd., and Sophos Ltd

The report provides a thorough estimation of the overall impact of the pandemic on the Augmented Reality and Virtual Reality in Education Market and its vital segments. The report also discusses the impact of the pandemic across different regions of the market. It also offers a current and future assessment of the impact of the pandemic on the Augmented Reality and Virtual Reality in Education Market

Direct Order Can Be Placed Through This Link [Exclusive Copy] @  https://www.emergenresearch.com/select-license/2946

Augmented Reality and Virtual Reality in Education Market Segmentation Analysis

The main report offers detailed historical data and forecasts revenue growth at a global, regional, and country level, and provides analysis of the market trends in each of the segments from 2020 to 2033:

Component Type Outlook (Revenue, USD Billion; 2020-2033)
Hardware
Software
Services

Application Outlook (Revenue, USD Billion; 2020-2033)
Classroom Learning
Distance and Online Learning
Skill Development and Vocational Training
Special Education

Technology Outlook (Revenue, USD Billion; 2020-2033)
Marker-based AR
Marker-less AR
Fully Immersive VR
Non-Immersive VR

End-Use Outlook (Revenue, USD Billion; 2020-2033)
K-12 Schools
Higher Education Institutions
Corporate Training Centers
Educational Content Developers

Regional Outlook (Revenue, USD Billion; 2020-2033)
North America
U.S.
Canada
Mexico
Europe
Germany
U.K.
France
Italy
Spain
Sweden
BENELUX
Rest of Europe
Asia Pacific
China
India
Japan
South Korea
Indonesia
Thailand
Australia
Singapore
Rest of APAC
Latin America
Brazil
Rest of LATAM
Middle East & Africa
Saudi Arabia
U.A.E.
South Africa
Israel
Rest of MEA

Browse Full Report Description + Research Methodology + Table of Content + Infographics @ https://www.emergenresearch.com/industry-report/augmented-reality-and-virtual-reality-in-education-market

Augmented Reality and Virtual Reality in Education Market Related Reports @  

Augmented Reality and Virtual Reality in Education Market Size @ https://www.emergenresearch.com/industry-report/augmented-reality-and-virtual-reality-in-education-market/market-size

Augmented Reality and Virtual Reality in Education Market Share @ https://www.emergenresearch.com/industry-report/augmented-reality-and-virtual-reality-in-education-market/market-share

Augmented Reality and Virtual Reality in Education Market Trends @ https://www.emergenresearch.com/industry-report/augmented-reality-and-virtual-reality-in-education-market/market-trends

Augmented Reality and Virtual Reality in Education Regional Market Demand @ https://www.emergenresearch.com/industry-report/augmented-reality-and-virtual-reality-in-education-market/regional-market-demand

Augmented Reality and Virtual Reality in Education Market Analysis @ https://www.emergenresearch.com/industry-report/augmented-reality-and-virtual-reality-in-education-market/market-analysis

Contact Us:

Eric Lee
Corporate Sales Specialist
Emergen Research
Direct Line: +1 (604) 757-9756
E-mail: sales@emergenresearch.com
Visit for More Insights: https://www.emergenresearch.com/insights

About Us:

Emergen Research is a market research and consulting company that provides syndicated research reports, customized research reports, and consulting services. Our solutions purely focus on your purpose to locate, target, and analyse consumer behavior shifts across demographics, across industries, and help clients make smarter business decisions. We offer market intelligence studies ensuring relevant and fact-based research across multiple industries, including Healthcare, Touch Points, Chemicals, Types, and Energy. We consistently update our research offerings to ensure our clients are aware of the latest trends existent in the market. Emergen Research has a strong base of experienced analysts from varied areas of expertise. Our industry experience and ability to develop a concrete solution to any research problems provides our clients with the ability to secure an edge over their respective competitors.

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