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Serious Games Market and Detailed Analysis of Industry figures with forecasts growth by 2030

09-12-2024 02:45 PM CET | IT, New Media & Software

Press release from: Allied Market Research

Serious Games Market

Serious Games Market

As per the report published by Allied Market Research, the global serious games market was pegged at $5.94 billion in 2020, and is expected to reach $32.72 billion by 2030, growing at a CAGR of 18.4% from 2021 to 2030.

Rise in demand for better user engagement platforms across organizations, improvement in learning outcomes, adoption of virtual reality in training and development activities, and rise in use of mobile-based educational games have boosted the growth of the global serious games market. However, unsuitable game designs and lack of awareness regarding the advancements and use of serious games hinder the market growth. On the contrary, advent of social networks and inclination toward interactive advertisements coupled with large-scale digitization would unlock new opportunities in the future.

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Covid-19 scenario:

1. The advent of Covid-19 pandemic and lockdown across several countries boosted the demand for serious games.

2. The shutdown of schools increased the adoption of e-learning, which positively affected the market.

The Serious Games Market focuses on the development and use of games designed for purposes beyond pure entertainment, including education, training, health, and research. These games leverage interactive and immersive elements to engage users in learning or solving real-world issues, making them popular in industries such as healthcare, defense, education, and corporate training.

The report segments the global serious games market based on analysis gaming platform, applications, industry vertical, and region.

Based on gaming platform, the smartphone segment dominated the market in 2020, contributing to more than one-third of the market. In addition, the segment is projected to manifest the highest CAGR of 19.0% during the forecast period. The report also analyzes the segments including console, PC, and others.

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Based on application, the simulation and training segment held the largest share in 2020, accounting for more than one-third of the market. However, the research and planning segment is estimated to register the highest CAGR of 20.1% during the forecast period.

The global serious games industry is analyzed across several regions such as North America, Europe, Asia-Pacific, and LAMEA. The market across Asia-Pacific held the lion's share in 2020, accounting for more than two-fifths of the market. However, the market across LAMEA region is expected to portray the highest CAGR of 19.6% from 2021 to 2030.

The global serious games market includes an in-depth analysis of the prime market players such as BreakAway, Ltd., DIGINEXT, Designing Digitally, Inc., Intuition, IBM Corporation, Nintendo Co., Ltd., Learning Nexus Ltd, Revelian, and Tata Interactive Systems.

The Serious Games market is poised to grow as sectors like healthcare and education increasingly recognize the value of interactive, game-based solutions for training and engagement. New technologies like 5G and cloud gaming will further enhance the accessibility and impact of serious games.

Access the full summary at: https://www.alliedmarketresearch.com/serious-games-market

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About Us:

Allied Market Research (AMR) is a full-service market research and business-consulting wing of Allied Analytics LLP based in Portland, Oregon. Allied Market Research provides global enterprises as well as medium and small businesses with unmatched quality of "Market Research Reports" and "Business Intelligence Solutions." AMR has a targeted view to provide business insights and consulting to assist its clients in making strategic business decisions and achieving sustainable growth in their respective market domains.

Pawan Kumar, the CEO of Allied Market Research, is leading the organization toward providing high-quality data and insights. We are in professional corporate relations with various companies. This helps us dig out market data that helps us generate accurate research data tables and confirm utmost accuracy in our market forecasting. Every data company in the domain is concerned. Our secondary data procurement methodology includes deep presented in the reports published by us is extracted through primary interviews with top officials from leading online and offline research and discussion with knowledgeable professionals and analysts in the industry.

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