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Blockchain In Media Advertising Entertainment Market to Develop New Growth Story | Microsoft, IBM, Amazon Web Services

11-11-2021 10:58 AM CET | Advertising, Media Consulting, Marketing Research

Press release from: AMA Research & Media LLP

Blockchain In Media Advertising Entertainment

Blockchain In Media Advertising Entertainment

Worldwide Blockchain In Media Advertising Entertainment Market In-depth Research Report 2021, Forecast to 2026 is latest research study released by AMA evaluating the market risk side analysis, highlighting opportunities and leveraged with strategic and tactical decision-making support. The report provides information on market trends and development, growth drivers, technologies, and the changing investment structure of the Global Blockchain In Media Advertising Entertainment Market. Some of the key players profiled in the study are IBM (United States), Microsoft Corporation (United States), Amazon Web Services, Inc (United States), Oracle (United States), Rebel AI Inc. (United States), Tech Mahindra (India), Steemit (United States), Mediachain (United States), Dot Blockchain Media (United States), ConsenSys (United States), Protokol BV (Netherlands), BigchainDB GmbH (Germany), Factom (United States) and Voice (United States).

Get free access to sample report @ https://www.advancemarketanalytics.com/sample-report/180328-global-blockchain-in-media-advertising-entertainment-market

Blockchain In Media Advertising Entertainment Market Overview:
Blockchain technology in the media & entertainment industry is currently being used to disperse the royalty payments in music, movies, and online streaming services to prevent fake news across social media. The technology can be used to track the lifecycle of any asset and then reducing copyright and piracy-related problems. It helps in protecting digital content and facilitates the distribution of content smoothly. It covers advertising, music, movies, and other entertainment platforms and operations. The potential of frauds is becoming more prevalent with the increase of online streaming services which require online ticket sales which include compounding at a rate of 19 percent annually. United States economy had lost about USD 12.5 billion each year from online music theft and its online advertising fraud costs about USD 19 billion annually.

The study provides comprehensive outlook vital to keep market knowledge up to date segmented and 18+ countries across the globe along with insights on emerging & major players. If you want to analyse different companies involved in the Blockchain In Media Advertising Entertainment industry according to your targeted objective or geography we offer customization according to requirements.

The segments and sub-section of Blockchain In Media Advertising Entertainment market is shown below:

The Study is segmented by Application (Peer-to-peer Sales and Content Distribution, Streamlined Royalty Payments, Usage-based Billing Models, Others), Components (Application, Systems), Media Content (Music, Video, Advertisement, Others)

Market Influencers and their development strategies
On 23rd September 2021, Umbrella Network the decentralized Layer-2 oracle solution announced the acquisition of Lucidity, a leading blockchain-based digital advertising oracle. The acquisition was completed in August 2021 for an undisclosed amount. and On 8th July 2020, Tech Mahindra Ltd., a leading provider of digital transformation, consulting, and business reengineering services and solutions announced the launch of a new digital platform, branded as ‘Blockchain-based Contracts and Rights Management System’ (bCRMS) for the global media and entertainment industry. The platform is designed to enable production houses and content creators to track revenue, royalty payments, manage rights and address content piracy by leveraging IBM blockchain.
On 21st June 2018, EY and Microsoft launched a blockchain solution for content rights and royalties management. Aiming to streamline the costly and time-consuming processes in entertainment rights and royalties, the solution is first being deployed within gaming with Microsoft and its game publisher partners.

Influencing Market Trend
• Emerging Virtual reality Music Video to CGI in Blockbuster Movies

Market Drivers
• growing Number of Digital Content Collectibles Enabling Efficient Micropayment Pricing Models
• Need for Protecting the Digital Content and Streaming Services Online Against the Piracy

Opportunities
• Surging Spendings on the Digital Advertisement will Boost the Blockchain In Media Advertising Entertainment Market

Restraints
• Regulatory Cyber Security related Compliances with Blockchain In Media Advertising Entertainment

Challenges
• Energy Consumption Related issues with Blockchain In Media Advertising Entertainment

Enquire for customization in Report @ https://www.advancemarketanalytics.com/enquiry-before-buy/180328-global-blockchain-in-media-advertising-entertainment-market

Important years considered in the Blockchain In Media Advertising Entertainment study:
Historical year – 2016-2020; Base year – 2020; Forecast period** – 2021 to 2026 [** unless otherwise stated]

If opting for the Global version of Blockchain In Media Advertising Entertainment Market; then below country analysis would be included:
• North America (USA, Canada and Mexico)
• Europe (Germany, France, the United Kingdom, Netherlands, Italy, Nordic Nations, Spain, Switzerland and Rest of Europe)
• Asia-Pacific (China, Japan, Australia, New Zealand, South Korea, India, Southeast Asia and Rest of APAC)
• South America (Brazil, Argentina, Chile, Colombia, Rest of countries etc.)
• Middle East and Africa (Saudi Arabia, United Arab Emirates, Israel, Egypt, Turkey, Nigeria, South Africa, Rest of MEA)

Buy Blockchain In Media Advertising Entertainment research report @ https://www.advancemarketanalytics.com/buy-now?format=1&report=180328

Key Questions Answered with this Study
1) What makes Blockchain In Media Advertising Entertainment Market feasible for long term investment?
2) Know value chain areas where players can create value?
3) Territory that may see steep rise in CAGR & Y-O-Y growth?
4) What geographic region would have better demand for product/services?
5) What opportunity emerging territory would offer to established and new entrants in Blockchain In Media Advertising Entertainment market?
6) Risk side analysis connected with service providers?
7) How influencing factors driving the demand of Blockchain In Media Advertising Entertainment in next few years?
8) What is the impact analysis of various factors in the Global Blockchain In Media Advertising Entertainment market growth?
9) What strategies of big players help them acquire share in mature market?
10) How Technology and Customer-Centric Innovation is bringing big Change in Blockchain In Media Advertising Entertainment Market?

Browse Executive Summary and Complete Table of Content @ https://www.advancemarketanalytics.com/reports/180328-global-blockchain-in-media-advertising-entertainment-market

There are 15 Chapters to display the Global Blockchain In Media Advertising Entertainment Market
Chapter 1, Overview to describe Definition, Specifications and Classification of Global Blockchain In Media Advertising Entertainment market;
Chapter 2, objective of the study.
Chapter 3, Research methodology, measures, assumptions and analytical tools
Chapter 4 and 5, Global Blockchain In Media Advertising Entertainment Market Trend Analysis, Drivers, Challenges by consumer behaviour, Marketing Channels, Value Chain Analysis
Chapter 6 and 7, to show the Blockchain In Media Advertising Entertainment Market Analysis, segmentation analysis, characteristics;
Chapter 8 and 9, to show Five forces (bargaining Power of buyers/suppliers), Threats to new entrants and market condition;
Chapter 10 and 11, to show analysis by regional segmentation [North America, United States, Canada, Mexico, Asia-Pacific, China, India, Japan, South Korea, Australia, Indonesia, Singapore, Rest of Asia-Pacific, Europe, Germany, France, UK, Italy, Spain, Russia, Rest of Europe, Central & South America, Brazil, Argentina, Rest of South America, Middle East & Africa, Saudi Arabia, Turkey & Rest of Middle East & Africa], comparison, leading countries and opportunities; Customer Behaviour
Chapter 12, to identify major decision framework accumulated through Industry experts and strategic decision makers;
Chapter 13 and 14, about competition landscape (classification and Market Ranking)
Chapter 15, deals with Global Blockchain In Media Advertising Entertainment Market sales channel, research findings and conclusion, appendix and data source.

Thanks for showing interest in Blockchain In Media Advertising Entertainment Industry Research Publication; you can also get individual chapter wise section or region wise report version like North America, LATAM, United States, GCC, Southeast Asia, Europe, APAC, United Kingdom, India or China etc.

Craig Francis (PR & Marketing Manager)
AMA Research & Media LLP
Unit No. 429, Parsonage Road Edison, NJ
New Jersey USA – 08837
Phone: +1 (206) 317 1218
sales@advancemarketanalytics.com

Connect with us at
https://www.linkedin.com/company/advance-market-analytics
https://www.facebook.com/AMA-Research-Media-LLP-344722399585916
https://twitter.com/amareport

About Author:
Advance Market Analytics is Global leaders of Market Research Industry provides the quantified B2B research to Fortune 500 companies on high growth emerging opportunities which will impact more than 80% of worldwide companies' revenues.
Our Analyst is tracking high growth study with detailed statistical and in-depth analysis of market trends & dynamics that provide a complete overview of the industry. We follow an extensive research methodology coupled with critical insights related industry factors and market forces to generate the best value for our clients. We Provides reliable primary and secondary data sources, our analysts and consultants derive informative and usable data suited for our clients business needs. The research study enable clients to meet varied market objectives a from global footprint expansion to supply chain optimization and from competitor profiling to M&As.

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