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E-Sports Market worth $6.20 billion by 2030, growing at a CAGR of 16.65% - Exclusive Report by 360iResearch

01-30-2024 07:49 AM CET | Sports

Press release from: 360iResearch

E-Sports Market | 360iResearch

E-Sports Market | 360iResearch

The "E-Sports Market by Components (Platform, Service), Streaming Type (Live, On-demand), Revenue Stream, Device Type, Platform - Global Forecast 2024-2030" report has been added to 360iResearch.com's offering.

The Global E-Sports Market to grow from USD 2.10 billion in 2023 to USD 6.20 billion by 2030, at a CAGR of 16.65%.

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E-Sports, also known as Electronic Sports, refers to the competitive realm of video gaming, where individuals or teams compete against each other in organized multiplayer video game events. These competitions range from amateur local tournaments to professional leagues and international championships, with genres including real-time strategy games (RTS), first-person shooters (FPS), multiplayer online battle arenas (MOBA), and card games, among others. The rise of live-streaming platforms, advancements in gaming technology, and the increasing involvement of established sports franchises and corporate sponsors have bolstered the growth of e-sports. As a result, e-sports has transformed into a significant market within the entertainment industry, attracting millions of viewers globally and offering substantial prize pools for the participants. However, regulatory hurdles, concerns over player burnout and health, game integrity and cheating, and diversity and inclusion issues may pose challenges for the market. Nevertheless, leveraging emerging technologies, including virtual and augmented reality and integrating e-sports in educational institutions and curriculums, may provide an opportunistic view for the market.

Components: Increasing popularity of platform being foundation for competitive gaming

E-sports platforms are the foundation for competitive gaming, providing an arena for players to compete, viewers to watch, and various stakeholders to interact. These platforms can be split into several categories, including online tournaments, game-specific, and streaming platforms. The effectiveness of an e-sports platform is defined by its user interface, reliability, range of games supported, community engagement, and the ability to host and stream high-quality tournaments and events. In recent years, integrating social media and advanced analytics has become a critical feature for these platforms, aiding in community building and marketing efforts. E-sports services encompass a wide range of offerings that cater to various aspects of the e-sports ecosystem, including event management, team management, training services, networking opportunities, and fan engagement tools. These services are designed to support the growth and professionalization of the e-sports industry, addressing the needs of players, teams, sponsors, and event organizers. Many e-sports services also focus on analytics and data provision, offering insights that can improve player performance and team strategies and enhance viewer experience with in-depth game analysis.

Streaming Type: Viewer preferences for live streaming owing to interactive and engaging experiences

Live streaming constitutes the real-time broadcasting of e-sports events and gamer content. Given the communal nature of e-sports audiences, live streaming is immensely popular, offering interactive and engaging experiences. One of the core advantages of live streaming is the immediacy it presents. Viewers can witness events as they unfold, contributing to the excitement and fostering a sense of belonging within the gaming community. The live format also allows real-time interaction between streamers and their audiences, including chats, polls, and other engagement tools. This interactivity is invaluable for streamers to establish a loyal following and community. Additionally, sponsorships and advertising are highly effective during live streams as brands can capture the undivided attention of a large, engrossed audience. On-demand streaming pertains to the accessibility of e-sports content at any time without the constraints of a fixed broadcasting schedule. This form of streaming is advantageous for viewers who cannot participate in live events due to time zone differences or personal schedules. On-demand content can be consumed at the viewer's convenience and often spans a wider variety of content, including tournament replays, highlight compilations, instructional videos, and more. For broadcasters and e-sports organizations, on-demand streaming provides a platform that reach a larger audience, as the content is not limited to a one-time viewing. It also serves as a repository for historical e-sports events and can drive viewer engagement long after the live event has concluded.

Platform: Proliferation through online distribution platforms owing to global accessibility and real-time interaction

Offline distribution platforms in E-Sports primarily include live events, tournaments, and competitions held in physical venues. These platforms offer a compelling experience for participants and spectators, integrating large screens, live commentary, and in-person social interactions. These events contribute significantly to the industry's revenue stream through merchandise sales, ticketing, and sponsor exhibits. Localizing these events facilitates regional engagement and fosters community building around specific franchises or teams. Online distribution platforms in E-Sports are pivotal to the sector's growth, providing global accessibility and real-time interaction. These platforms encompass streaming services such as Twitch and YouTube, gaming consoles, and PC-based applications where audiences can watch live or recorded matches. Such platforms offer content monetization through advertising, subscriptions, and donations. Online E-Sports platforms benefit from advanced analytics tools and algorithms that enhance user engagement, content recommendation, and overall viewer experience.

Revenue Stream: dependency on digital advertising being significant source of income owing to extensive reach of online platforms

Digital advertising represents a significant source of income for the esports industry, leveraging the extensive reach of online platforms and the highly engaged, tech-savvy demographic that follows esports. Brands invest in pre-roll ads, mid-roll ads, banners, interstitials during live streams, and on-demand content on Twitch, YouTube, and Facebook Gaming platforms. Targeted advertising campaigns also use the user data available through these platforms to reach specific audience segments. The consumer engagement rates with ads are high within this digital environment, making it an attractive proposition for advertisers seeking to enhance their visibility amongst younger audiences. The fee from game publishers forms another pivotal revenue stream in esports. Publishers may charge esports event organizers for the rights to feature their games in competitive tournaments. Conversely, publishers may invest in the esports ecosystem of their games to boost the games' longevity and revenue through in-game purchases and downloadable content. These investments also serve to raise the publisher's profile within the competitive gaming community, fostering a more extensive user base and additional revenue opportunities through the sales of game titles and in-game items. Media rights are quickly becoming one of the most valuable revenue streams in esports as various platforms and broadcasters compete for the rights to stream popular esports tournaments and leagues. These rights deals can range from exclusivity agreements with streaming services to traditional broadcast deals with television networks. The popularity and viewership statistics of the esports titles and events in question influence the sale of media rights. Sponsorship is a vital revenue stream for esports, often driven by brands eager to tap into the market's desirable demographic profile. These sponsorship deals provide financial support with product placements, branded content, and prominent logo placement during events and broadcasts. The sale of tickets and merchandise also contributes to the esports economy. While virtual attendance for esports events is commonplace, the revenue from physical event ticket sales remains important, especially for large international competitions. These events also function as merchandise hubs, where fans purchase apparel, accessories, and other items related to their favorite teams, games, and players.

Regional Insights:

The e-sports industry has seen exponential growth in the Americas region, with the United States leading the charge. The proliferation of competitive gaming tournaments, substantial investments from traditional sports franchises, and the advent of collegiate e-sports programs signify the region's booming interest. Moreover, Latin American countries are rapidly catching up, aided by improving internet infrastructure and a vibrant gaming culture among the youth. The EMEA region exhibits diverse e-sports markets with varying degrees of maturity. Western Europe, particularly Germany, the United Kingdom, and France, boasts a developed e-sports ecosystem with robust infrastructure and support systems. Eastern Europe and the Middle East are emerging as hotspots for e-sports talent, with the latter investing heavily in state-of-the-art venues and competitive events. Moreover, strategic partnerships and sponsorships from renowned brands promote sustainable growth and mainstream acceptance of e-sports in the region. APAC is the epicenter of the e-sports revolution, with powerhouse nations including China, South Korea, and Japan setting global benchmarks for e-sports excellence. High-speed internet access, government backing, and a deeply embedded gaming culture contribute to the region's dominance. With its youthful demographic and rising disposable incomes, Southeast Asia is an emerging market with huge potential for e-sports. Publishers and local governments in APAC are creating a supportive environment for e-sports by hosting prestigious international tournaments and fostering grassroots initiatives.

FPNV Positioning Matrix:

The FPNV Positioning Matrix is essential for assessing the E-Sports Market. It provides a comprehensive evaluation of vendors by examining key metrics within Business Strategy and Product Satisfaction, allowing users to make informed decisions based on their specific needs. This advanced analysis then organizes these vendors into four distinct quadrants, which represent varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital(V).

Market Share Analysis:

The Market Share Analysis offers an insightful look at the current state of vendors in the E-Sports Market. By comparing vendor contributions to overall revenue, customer base, and other key metrics, we can give companies a greater understanding of their performance and what they are up against when competing for market share. The analysis also sheds light on just how competitive any given sector is about accumulation, fragmentation dominance, and amalgamation traits over the base year period studied.

Key Company Profiles:

The report delves into recent significant developments in the E-Sports Market, highlighting leading vendors and their innovative profiles. These include Acer Inc., Activision Blizzard, Inc., Challengermode AB, Cloud9 Esports, Inc., Electronic Arts Inc., Esportal AB, FACE IT LIMITED, FanBuff Technology India Private Limited, Fnatic Ltd,, G ESPORTS HOLDING GMBH, Gameloft SE, Khiladi Adda by Techbeliever Technologies Private Limited, Nazara Technologies Limited, Nintendo Co., Ltd., NVIDIA Corporation, Stoughton Street Tech Labs Private Limited, TechnoXo Private Limited, Tencent Holding Limited, The ESL Gaming GmbH, and Valve Corporation.

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Market Segmentation & Coverage:

This research report categorizes the E-Sports Market in order to forecast the revenues and analyze trends in each of following sub-markets:

Based on Components, market is studied across Platform and Service. The Platform is projected to witness significant market share during forecast period.

Based on Streaming Type, market is studied across Live and On-demand. The Live is projected to witness significant market share during forecast period.

Based on Revenue Stream, market is studied across Digital Advertisement, Game Publisher Fee, Media Rights, Sponsorship, and Tickets & Merchandise. The Digital Advertisement is projected to witness significant market share during forecast period.

Based on Device Type, market is studied across Desktop, Gaming console, Laptop, Smart TV, Smartphone, and Tablets. The Desktop is projected to witness significant market share during forecast period.

Based on Platform, market is studied across Offline and Online. The Offline is projected to witness significant market share during forecast period.

Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom. The Europe, Middle East & Africa commanded largest market share of 36.26% in 2023, followed by Americas.

Key Topics Covered:

1. Preface
2. Research Methodology
3. Executive Summary
4. Market Overview
5. Market Insights
6. E-Sports Market, by Components
7. E-Sports Market, by Streaming Type
8. E-Sports Market, by Revenue Stream
9. E-Sports Market, by Device Type
10. E-Sports Market, by Platform
11. Americas E-Sports Market
12. Asia-Pacific E-Sports Market
13. Europe, Middle East & Africa E-Sports Market
14. Competitive Landscape
15. Competitive Portfolio
16. Appendix

The report provides insights on the following pointers:
1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyzes penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:
1. What is the market size and forecast of the E-Sports Market?
2. Which are the products/segments/applications/areas to invest in over the forecast period in the E-Sports Market?
3. What is the competitive strategic window for opportunities in the E-Sports Market?
4. What are the technology trends and regulatory frameworks in the E-Sports Market?
5. What is the market share of the leading vendors in the E-Sports Market?
6. What modes and strategic moves are considered suitable for entering the E-Sports Market?

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Contact 360iResearch

Mr. Ketan Rohom
Sales & Marketing,
Office No. 519, Nyati Empress,
Opposite Phoenix Market City,
Vimannagar, Pune, Maharashtra,
India - 411014.
sales@360iresearch.com
+1-530-264-8485
+91-922-607-7550

About 360iResearch

360iResearch is a market research and business consulting company headquartered in India, with clients and focus markets spanning the globe.

We are a dynamic, nimble company that believes in carving ambitious, purposeful goals and achieving them with the backing of our greatest asset - our people.

Quick on our feet, we have our ear to the ground when it comes to market intelligence and volatility. Our market intelligence is diligent, real-time and tailored to your needs, and arms you with all the insight that empowers strategic decision-making.

Our clientele encompasses about 80% of the Fortune Global 500, and leading consulting and research companies and academic institutions that rely on our expertise in compiling data in niche markets. Our meta-insights are intelligent, impactful and infinite, and translate into actionable data that support your quest for enhanced profitability, tapping into niche markets, and exploring new revenue opportunities.

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