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Game Based Learning Market 2023 - Size, Share, Segments, Data, Growth, And Forecast

05-29-2023 06:09 AM CET | Leisure, Entertainment, Miscellaneous

Press release from: The Business research company

Game Based Learning Market

Game Based Learning Market

The Business Research Company's global market reports are now updated with the latest market sizing information for the year 2023 and forecasted to 2032

Game Based Learning Market Size, Growth Rate, And Forecast
The global game based learning market size grew from $11.74 billion in 2022 to $14.55 billion in 2023 at a compound annual growth rate (CAGR) of 23.9%. The game based learning market size is expected to grow to $35.11 billion in 2027 at a CAGR of 24.6%..

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Game Based Learning Market Drivers
The rising focus on personalized learning is expected to propel the growth of the game-based learning market. The tasks are tailored as per the abilities and interests of the learners, which will shift responsibility for learning to the learner. Game-based personalized learning helps in enhancing the learning experiences in a more timely and proficient manner. It simulates the real-world experiences and applications for the facilitators and learners.

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Game Based Learning Market Segments
• By Component: Solution, Services
• By Deployment Mode: Cloud, On-Premise
• By Game Type: AR VR Games, AI-based Games, Location-based Games, Assessment and Evaluation Games, Training, Knowledge and Skill-based Games, Language Learning Games, Other Game Types
• By End User: Consumer, Education, Government, Enterprises
• By Geography: Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. North America was the largest region in the game based learning market.

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Game Based Learning Market Key Players
Major competitors in the game based learning market include BreakAway games, Gamelearn, Recurrence Inc., StratBeans Consulting, Simulearn, Playgen, Fundamentor, Kuato Studios, G-Cube, Hornbill FX, MLevel, Gametize, LearningWare, Inc., Indusgeeks, Growth Engineering, MAK Technologies, Lumos Labs, Games2Train, SCVNGR, Will Interactive, LearningWare, Kahoot, Frontier Developments, Minecraft, Spin Master, Schell Games, Tangible Play, Raptivity, Banzai Labs, Cognitive Toybox, and Idnusgeeks.

The Business Research Company's "Global Game Based Learning Market Report 2023" is a comprehensive report of the market, covering over 60 geographies and high level market segmentation per geography. The section on regional and country breakdowns examines the market in each geography as well as market size by region and country. Furthermore, it evaluates the market's historical and projected growth and identifies significant trends and strategies that businesses can use to expand their operations.

The Table Of Content For The Game Based Learning Market Include:
1. Executive Summary
2. Game Based Learning Market Characteristics
3. Game Based Learning Market Trends And Strategies
4. Game Based Learning Market - Macro Economic Scenario
5. Game Based Learning Market Size And Growth
……
26. Africa Game Based Learning Market
27. Game Based Learning Market Competitive Landscape And Company Profiles
28. Key Mergers And Acquisitions In The Game Based Learning Market
29. Game Based Learning Market Future Outlook And Potential Analysis
30. Appendix

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