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Online Gaming Global Market Expected to Witness $145.62 Billion with Impressive Growth at a 10.2% CAGR By 2028 | NetEase Inc., Valve Corporation, Epic Games Inc., Electronic Arts Inc., GREE Inc.

04-15-2024 12:40 PM CET | IT, New Media & Software

Press release from: The Business research company

Online Gaming Global Market

Online Gaming Global Market

The online gaming market size has grown rapidly in recent years. It will grow from $88.55 billion in 2023 to $98.6 billion in 2024 at a compound annual growth rate (CAGR) of 11.3%. The growth in the historic period can be attributed to advancements in mobile gaming, digital distribution platforms, expanding gaming demographics, free-to-play models.

The online gaming market size is expected to see rapid growth in the next few years. It will grow to $145.62 billion in 2028 at a compound annual growth rate (CAGR) of 10.2%. The growth in the forecast period can be attributed to emergence of metaverse and virtual worlds, innovation in augmented reality (AR) and virtual reality (VR), personalization and dynamic content, globalizations of video games. Major trends in the forecast period include cloud gaming services, cross-platform play, esports and competitive gaming, integration of blockchain and NFTS, metaverse exploration.

Market Overview -
Online gaming refers to video games that are played over the internet, either on a computer, console, or mobile device. This form of gaming allows individuals to connect and interact with each other in a virtual environment, engaging in competitive or cooperative gameplay.

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Mobile Device Boom Propels Online Gaming Market Growth
Rising usage of mobile devices is expected to propel the growth of the online gaming market going forward. Mobile devices refer to compact, portable electronic gadgets that are designed for mobility and can perform various tasks. The increasing usage of mobile devices is driven by a variety of factors, including the unparalleled convenience offered by mobile devices, connectivity, affordability, and social and cultural factors. Mobile devices used for online gaming offer a wide range of preferences and playstyles in online gaming, providing diverse experiences. For instance, according to World Bank Data, a US-based international financial institution, the number of mobile cellular subscriptions per 100 people worldwide was reported at 108 in 2022, which was reported 107 in 2021. Therefore, the rising usage of mobile devices is driving the growth of the online gaming market.

Competitive Landscape -
Major companies operating in the online gaming market are Microsoft Corporation, Sony Corporation, Tencent Holdings Limited, Nintendo Co. Ltd., NetEase Inc., Valve Corporation, Bandai Namco Entertainment Inc., Activision Blizzard Inc., Epic Games Inc., Electronic Arts Inc., Take-Two Interactive Software Inc., Zynga Inc., Nexon Co. Ltd., Square Enix Holdings Co. Ltd., Ubisoft Entertainment SA, Konami Holdings Corporation, NCSoft Corporation, Riot Games Inc., Unity Technologies SF, GungHo Online Entertainment Inc., Capcom Co. Ltd., Supercell Oy, GREE Inc., Gameloft SE, CD Projekt S.A., Miniclip SA

Krafton Inc. Expands Its Global Reach With The Launch Of Road To Valor Empires
Major companies operating in the online gaming market are concentrating on innovative development, such as PvP strategy online games, to attract players, stay competitive, and meet the evolving demands of gamers. This online game refers to a genre of video games where players compete against each other directly in strategic battles or conflicts. The primary focus of the gameplay involves facing off against other human players rather than computer-controlled opponents. For instance, in August 2023, Krafton Inc., a South Korea-based video game publisher and holding company, launched a new online mobile game, called Road to Valor Empires, in India. It is a real-time PVP strategy game where players can compete with others globally while commanding mythical gods, beasts, and heroes. Additionally, the game features a clash of ancient and mythical elements, allowing players to create their own strategy, form their own mythical army, and engage in massive battles with realistic graphics. 

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https://www.thebusinessresearchcompany.com/report/online-gaming-global-market-report

Key Segments -
The online gaming market covered in this report is segmented -
1) By Type: Action, Adventure, Arcade, Sports, Puzzle, Other Type
2) By Gamer Type: Social Gamers, Serious Gamers, Core Gamers
3) By Age group: Less Than 10 Years, 11-24 Years, 25-44 Years, 45 Years And Older
4) By Platform: Mobile Phone, personal computer (PCs), Consoles, Other Platforms

Key highlights covered in the report -
1. Detailed market size forecast and historical data analysis
2. Key drivers influencing market growth
3. Identification of upcoming trends and potential opportunities in the market
4. Analysis of major players strategies, to understand competitive dynamics and market positioning
5. Evaluation of regional dynamics

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