openPR Logo
Press release

Esports Market to enjoy 'explosive growth' | Modern Times Group, FACEIT, Gfinity, Total Entertainment Network

12-07-2023 10:19 AM CET | Sports

Press release from: AMA Research & Media LLP

Esports Market

Esports Market

Latest Study on Industrial Growth of Worldwide Esports Market 2023-2028. A detailed study accumulated to offer Latest insights about acute features of the Worldwide Esports market. The report contains different market predictions related to revenue size, production, CAGR, Consumption, gross margin, price, and other substantial factors. While emphasizing the key driving and restraining forces for this market, the report also offers a complete study of the future trends and developments of the market. It also examines the role of the leading market players involved in the industry including their corporate overview, financial summary and SWOT analysis.

Get Free Exclusive PDF Sample Copy of This Research @ https://www.advancemarketanalytics.com/sample-report/65149-global-esports-market-1?utm_source=OpenPR&utm_medium=tanuja

The Major Players Covered in Esports Market Report: Activision Blizzard (United States), Modern Times Group (Sweden), FACEIT (United Kingdom), Gfinity (United Kingdom), Total Entertainment Network (United States), CJ Corporation (South Korea), Turner Broadcasting System (United States), Valve Corporation (United States), Tencent (China), Electronic Arts (EA) (United States),

Scope of the Report of Esports:
The global Esports market is expected to witness the highest CAGR growth during the forecast period due to the increasing number of gamers worldwide. Esports is competitive gaming at a professional level and in an organized format (a tournament or league) with a specific goal and a clear distinction between players and teams that are competing against each other. The most popular esports games in recent years are League of Legends (LoL), Call of Duty (CoD), Defense of the Legends 2 (DOTA 2), Overwatch, and the 1998 classic Starcraft. The most common place to watch esports is online. Computers, tablets, mobile devices, and smart TVs are all perfect for streaming live events for free online. The most popular streaming services for e-gaming are currently Twitch.com and YouTube.com. The increasing inclination of the young population towards esports also helps to fuel the global market.

Market Trends:
Upsurging Popularity of Video Games
Introduction and Popularity of Gaming Consoles

Opportunities:
Rising Number of Events with Large Prize Pools
High Demand due to Long- Term Investment Opportunity

Market Drivers:
Increasing Attraction of Young Population towards Esports in Developing Countries
Growing Demand due Availability of Various Platforms

Challenges:
The Growing Concern Regarding Lack of Standardization

What can be explored with the Esports Market Study?
• Gain Market Understanding
• Identify Growth Opportunities
• Analyze and Measure the Global Esports Market by Identifying Investment across various Industry Verticals
• Understand the Trends that will drive Future Changes in Esports
• Understand the Competitive Scenarios
- Track Right Markets
- Identify the Right Verticals

The titled segments and sub-section of the Esports market are illuminated below:
by Game Genre (Multiple Online Battle Arena (MOBA), First Person Shooter (FPS), Real-Time Strategy (RTS), Others), Revenue Streams (Media Rights, Advertising, Tickets and Merchandise, Sponsorships and Direct Advertisements, Publisher Fees), Audiance (Occasional Viewers, Esports Enthusiasts)

Have Any Questions Regarding Global Esports Market Report, Ask Our Experts@ https://www.advancemarketanalytics.com/enquiry-before-buy/65149-global-esports-market-1?utm_source=OpenPR&utm_medium=tanuja

Regional Analysis for Worldwide Esports Market:
• APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka)
• Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe; Rest of Europe is further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)
• North America (U.S., Canada, and Mexico)
• South America (Brazil, Chile, Argentina, Rest of South America)
• MEA (Saudi Arabia, UAE, South Africa)

Table of Contents
Global Esports Market Research Report
Chapter 1 Global Esports Market Overview
Chapter 2 Global Economic Impact on Industry
Chapter 3 Global Market Competition by Manufacturers
Chapter 4 Global Productions, Revenue (Value) by Region
Chapter 5 Global Supplies (Production), Consumption, Export, Import by Regions
Chapter 6 Global Productions, Revenue (Value), Price Trend by Type
Chapter 7 Global Market Analysis by Application
Chapter 8 Manufacturing Cost Analysis
Chapter 9 Industrial Chain, Sourcing Strategy and Downstream Buyers
Chapter 10 Marketing Strategy Analysis, Distributors/Traders
Chapter 11 Market Effect Factors Analysis
Chapter 12 Global Esports Market Forecast

Buy This Exclusive Research Here: https://www.advancemarketanalytics.com/buy-now?format=1&report=65149?utm_source=OpenPR&utm_medium=tanuja

Finally, Esports Market is a valuable source of guidance for individuals and companies.

Contact Us:
Craig Francis (PR & Marketing Manager)
AMA Research & Media LLP
Unit No. 429, Parsonage Road Edison, NJ
New Jersey USA - 08837
Phone: +1(201) 7937323, +1(201) 7937193
sales@advancemarketanalytics.com

About Author:
Advance Market Analytics is Global leaders of Market Research Industry provides the quantified B2B research to Fortune 500 companies on high growth emerging opportunities which will impact more than 80% of worldwide companies' revenues.
Our Analyst is tracking high growth study with detailed statistical and in-depth analysis of market trends & dynamics that provide a complete overview of the industry. We follow an extensive research methodology coupled with critical insights related industry factors and market forces to generate the best value for our clients. We Provides reliable primary and secondary data sources, our analysts and consultants derive informative and usable data suited for our clients business needs. The research study enables clients to meet varied market objectives a from global footprint expansion to supply chain optimization and from competitor profiling to M&As.

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Esports Market to enjoy 'explosive growth' | Modern Times Group, FACEIT, Gfinity, Total Entertainment Network here

News-ID: 3319043 • Views:

More Releases from AMA Research & Media LLP

Digital Grocery Market to Expand Robustly in 2024| Walmart, Amazon, Kroger
Digital Grocery Market to Expand Robustly in 2024| Walmart, Amazon, Kroger
The latest study released on the global 'Digital Grocery' market by AMA Research evaluates market size, trend, and forecast to 2030. The 'Digital Grocery' market study covers significant research data and proofs to be a handy resource document for managers, analysts, industry experts and other key people to have ready-to-access and self-analyzed study to help understand market trends, growth drivers, opportunities and upcoming challenges and about the competitors. Get free access
Wireless Router Market Demand Will Increase to 2030 Evaluated By Global Top Players Like Tellabs, MERCURY, Buffalo Technology
Wireless Router Market Demand Will Increase to 2030 Evaluated By Global Top Play …
The latest study released on the global 'Wireless Router' market by AMA Research evaluates market size, trend, and forecast to 2030. The 'Wireless Router' market study covers significant research data and proofs to be a handy resource document for managers, analysts, industry experts and other key people to have ready-to-access and self-analyzed study to help understand market trends, growth drivers, opportunities and upcoming challenges and about the competitors. Get free access
Sustainable Tourism Market May See a Big Move | Bouteco, Kind Traveler, Kynder
Sustainable Tourism Market May See a Big Move | Bouteco, Kind Traveler, Kynder
The latest study released on the global 'Sustainable Tourism' market by AMA Research evaluates market size, trend, and forecast to 2030. The 'Sustainable Tourism' market study covers significant research data and proofs to be a handy resource document for managers, analysts, industry experts and other key people to have ready-to-access and self-analyzed study to help understand market trends, growth drivers, opportunities and upcoming challenges and about the competitors. Get free access
WealthTech Solutions Market Sets the Table for Continued Growth | Finmason, Aixigo AG, InvestCloud
WealthTech Solutions Market Sets the Table for Continued Growth | Finmason, Aixi …
The latest study released on the global 'WealthTech Solutions' market by AMA Research evaluates market size, trend, and forecast to 2030. The 'WealthTech Solutions' market study covers significant research data and proofs to be a handy resource document for managers, analysts, industry experts and other key people to have ready-to-access and self-analyzed study to help understand market trends, growth drivers, opportunities and upcoming challenges and about the competitors. Get free access

All 5 Releases


More Releases for Esports

Live Streaming of Esports Events facilitates Global Esports Market Growth
Inkwood Research predicts that the Global Esports Market is evaluated to register a CAGR of 22.18% during the forecasted period of 2022-2030. "Browse 67 Market Data Tables and 55 Figures spread over 243 Pages, along with an in-depth TOC on the Global Esports Market Forecast 2022-2030." ESports entails organized and competitive video gaming, with competitors from various teams or leagues facing each other in the same games. Their huge popularity facilitates lucrative
Esports Market Rising Trends, Demand and Growing Business Opportunities 2021 to …
One of the world's leading market research firms, MarketInsightsReports is pleased to announce its new Esports Market report 2021-2027, covering all aspects of the market and providing up-to-date data on current trends. The Esports Market Report is a valuable source of insightful data for business strategists.The Report provides industry overview and growth analysis, historical and future cost, revenue, supply and demand data, detailed description of the value chain and its distributor analysis. This market research
Esports: Douyu, Huya, Twitch and YouTube
Report Highlights: The global esports market should reach $5 billion by 2024 from $1.3 billion in 2019 at a compound annual growth rate (CAGR) of 31.5% for the forecast period of 2019 to 2024. Get Free PDF sample brochure @ https://decisionmarketreports.com/request-sample/1320253 The global gaming industry is rapidly changing with technological advancements, new business models and greater regulation. Over the past decade, the market for esports or competitive gaming, has also grown across
Esports Market
AMR Market Research offers the latest published report on Esports Market Research Report 2019 delivering key insights and providing a competitive advantage to clients through a detailed report. The report contains 75 pages which highly exhibit on current market analysis scenario, upcoming as well as future opportunities, revenue growth, pricing, and profitability. The report covers the present scenario and the growth prospects of the Esports market for 2017-2020. The report
02-01-2019 | Sports
Fact.MR
Global eSports Market : Infrastructural Advancements Set to Boost Growth during …
The eSports market is likely to surpass US$ 6,000 million by 2028-end on account of sizeable sponsorships, growing smartphone adoption, introduction of virtual reality and ameliorating eSports infrastructure. A new study on the global eSports market by Fact.MR estimates global revenues to grow by 7x through 2028. As the commercial platform of eSports industry includes the amalgamation of multiple avenues across industries starting from an eSports infrastructure to the broadcast media,
10-24-2018 | Sports
Fact.MR
Global E-Sports Market: Technological Improvements Steering Growth during 2018-2 …
As eSports continues to gain popularity and attract increasing viewership, leading industry titans are sponsoring the tournaments and teams of the eSports. Brands such as Coca-Cola, McDonald’s, BMW, Adidas and Intel among others and gaming hardware companies such as SteelSeries are sponsoring the eSports tournaments with huge investments to leverage the exposure of a huge audience base. In addition, the eSports Market is witnessing a considerable number of partnerships among