openPR Logo
Press release

SmartPlaces develops NFT-identity-label for the Metaverse

01-14-2022 09:17 AM CET | IT, New Media & Software

Press release from: SmartPlaces Protocol

When it comes to the metaverse there are many opinions and speculations in the world.

Nobody really knows what the Metaverse brings to us humans in detail. But even if there are so many things unclear, one aspect already seems to be clear:
In the metaverse everything will be virtual. And therefore it also will be full of virtual users. In the future Metaverse, every user will be able to take on any avatar identity. People will be able to choose any identity they want.
This offers opportunities. But it also creates problems.

The Identity Problem:

In the Metaverse everything will be virtual. But there will be situations where people need or want to know about other users. Because humans often need information before they make any decision:

"How can I distinguish between real users and AIs, between humans and machines?"

We all know how fast technology is developing and how "human" AI can already be. Already today it’s nearly impossible to distinguish for example between the voice of an AI and that of a human.
Typical questions from users will be:
Is this guy I’m chatting with real or a machine? Is this person trustful?
Questions like these will arise as more and more of our daily life will be transferred into the Metaverse.

The Metaverse will have a trust problem!

Questions regarding identity and trust are not only important for humans and users. It also matters for the business, for example service providers. No business wants to spend money on advertisements which target bots or AI. Without trust there will be no business!

Smart Places Protocol presents a game changing identity label, which is called ‘SMARTEE ID’. Technically it will be based on a NFT-format. With that they plan to create the identity standard for the future metaverse!
Users that possess our identity label are verified to be “real people”. This is directly visible to other users of the Metaverse. So if users in the Metaverse see that other users have our identity label, they can be sure about the fact that this user is a real person.

How do users get this identity label?

In a nutshell: Users can receive this identity label for social interactions in real-life. What is a better proof for being a real or trustful person than activities with other real persons? Interactions between humans are probably the surest and at the same time easiest way of finding out whether someone exists or not, whether he/she is trustful or not. As more and deeper social activities with other humans in real life occur, the more proof for identity and trust is given.

Smart Places Protocol Establishment
St. Luzi-Strasse 18
Liechtenstein- 9492 Eschen
press@smartplacesprotocol.io
https://www.smartplacesprotocol.io/
Press-contact:
Jens Marden
press@smartplacesprotocol.io

SmartPlaces' mission is to provide users with a new way of social interaction based on the benefits of blockchain technology and to build a decentralized ecosystem. As a result, SmartPlaces Protocol helps to (re)connect people in real life and creates unique user experiences.
By that, SmartPlaces Protocol will allow users to earn NFT-based identity and trust label that covers various use cases within the Metaverse.

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release SmartPlaces develops NFT-identity-label for the Metaverse here

News-ID: 2526673 • Views:

More Releases for Metaverse

Metaverse Market Growth & Statistics | Valuates Reports
Metaverse Market Size The global Metaverse market size is projected to reach USD 28 Billion by 2028, from 510 USD Million in 2022, at a CAGR of 95% during 2022-2028. Download Free Sample: https://reports.valuates.com/request/sample/QYRE-Auto-13Y7748/Global_Metaverse A metaverse is a term used to describe the internet as a 3D virtual living space.Gaming, content creation, learning, social interaction, training, and virtual shopping are all expected to grow at a significant rate in the metaverse market.
Blue Ocean Enters Metaverse
Blue Ocean Corporation recently launched a Metaverse platform for its Training and Conferences services. The introduction of its Metaverse-enabled services was announced earlier in June 2022 at the Blue Ocean-hosted International Human Resource Conference (IHRC) in Dubai which took place under the patronage of His Excellency Sheikh Nahayan bin Mabarak Al Nahayan, UAE Cabinet Member and Minister of Tolerance and Coexistence. Themed on Metaverse, the Conference explored the technological and
Royex Technologies Organizes 'Experience The Metaverse' Event
On Wednesday, 29th June 2022, Royex Technologies organized the 'Experience The Metaverse' event in the Rove Downtown Hotel, Dubai. There were 45 attendees at the event which started with a presentation on Metaverse. Mr. Rajib Roy, CEO of Royex Technologies held the presentation, where he first gave an introduction to what Metaverse is, how we can access it, and how it works. He cleared some common misconceptions about the Metaverse, explained
Global Metaverse in Gaming Market Size
According to a new market research report published by Global Market Estimates, the Global Metaverse in Gaming Market is projected to grow from USD 36.81 billion in 2022 to USD 710.21 billion at a CAGR value of 38.2% from 2022 to 2027. Browse 163 Market Data Tables and 121 Figures spread through 196 Pages and in-depth TOC on "Global Metaverse in Gaming Market - Forecast to 2027'' https://www.globalmarketestimates.com/market-report/metaverse-in-gaming-market-3780 Roblox Corporation, Tencent
Metaverse/Digital Twin in Energy Industry Market Size
According to a new market research report published by Global Market Estimates, the Global Metaverse/Digital Twin in Energy Industry Market is projected to grow at a CAGR value of 32.5% from 2022 and 2027. Microsoft, UrsaLeo, Visualiz, QIO Technologies, PETRA Data Science, Ansys, General Electric, Curtiss-Wright Corporation, and Siemens are the key players in the Metaverse/digital twin in the energy industry market. Browse 151 Market Data Tables and 111 Figures spread
Global Metaverse Market - Forecasts to 2027
According to a new market research report published by Global Market Estimates, the Global Metaverse Market will grow at a CAGR value of 45.5% during the forecast period of 2022 to 2027. 3i Inc., Apple Inc., Atari, Inc., Autodesk Inc., ByteDance Ltd, Dapper Labs, Decentraland, Epic Games, Inc., Zensar Technologies Limited, Fastly, Google LLC, Hyperlink InfoSystem, IBM Corporation, Infor, Infosys Limited, Lilith Games, Madeium, Magic Leap, Inc., Meta Platforms, Inc.(Facebook, Inc.),